I am currently investigating what I need to consider if I want to develop a useful game to deliver part of our site mandatory training.
I came across this short article in Training Industry Magazine and thought I'd share it with you.
From this I have learnt that:
- a game must have an emotional impact ie drama enhances learning
- Failure drives learning ie learning is hard
I need to make sure there is a mission, rich context, a challenge, choices (including plausible wrong choices), explicit and dramatic consequences and competition
Hmm, definitely food for thought.